EVENT DESCRIPTIONS & COURSE DIAGRAMS
Begin from a 3-point stance or standing start. On command, sprint 40 yards in a straight line (you'll wear a sensor chip, placed around your waist with a velcro belt, and run in a lane marked with cones). Times are measured to the 1/100 of 1 second. Athletes begin 4 feet behind the first timing tower, to avoid the possibility of false starts (timing begins as you cross the first cone and ends as you cross the final cone after 40 yards).
Begin from a 3-point stance or standing start, behind the center cone. On command, sprint 5 yards toward the right-side cone. Touch the ground immediately beyond the cone, then reverse direction, sprinting 10 yards to the left-side cone. Touch the ground immediately beyond that cone, then sprint 5 yards back, with the center cone as your finish line. Times are measured to the 1/10 of 1 second.
20-yd Shuttle Video
Begin from a 3-point stance or standing start, behind the start cone. The three cone drill has two distinct parts:
- On command, sprint 5 yards to cone 2, touch the ground immediately beyond the cone, then sprint back toward the start cone and touch the ground beyond it.
- Immediately reverse directions, this time sprinting around the outside of cone 2, then to the inside of cone 3, cut around cone 3, sprint around the outside of cone 2 and back to the start cone, your finish line.
3-Cone Drill Video
Begin from a 3-point stance or standing start, behind the start line. Sprint 10 yards to the to the first marker (cone or line), then sprint back to the start. Immediately reverse direction and sprint 25 yards to the second marker, then back to the start. Again reverse direction, sprinting 50 yards to the final marker, then back to the start, now the finish line. This is the combine's only speed endurance test. Times are measured to the 1/10 of 1 second.
STANDING LONG JUMP
From a standing position at the start line, squat and swing your arms backward, then spring forward while swinging your arms in front of your body. Land on both feet. You must stick your landing--if you fall forward or backward, the jump doesn't count (athletes at SpeedRunner combines who fail their first jump attempt will be allowed a second). Jumps are measure to the inch, with distances always rounded down.
After establishing a baseline upper reach by standing beneath the vertical leap unit and adjusting the lower limit to match the upper reach of one hand, athletes jump (squat and jump) as high as they can, moving the highest vertical arm (measuring in 1" increments) that can be reached. Athletes will be allowed a second jump if desired immediately following the first.